Bejeweled Butterflies. If done well, one accumulates tons of points. And virtual badges. The object of the game is to get as many points as possible before the spider nabs a butterfly. He can only get a butterfly when it reaches the top. To play well, watch the whole board and make your moves knowing where all the butterflies are flapping.
If you get sidetracked by what’s going on with one particular butterfly or section of the board, the spider will surprise you by grabbing a butterfly you weren’t watching. The screen goes black and the game is over. The points are gone, time was wasted. The laundry’s not done, the books aren’t read, notes aren’t written. We could end up eating popcorn for dinner.
“Just one more game,” has kept me up late. Strategizing for the butterflies’ escape has provided “escape” from the “spider” of pain, grief, uncertainty. Not a healthy escape, but an escape none-the-less.
The Bejeweled spider snatches much more than virtual butterflies. He steals time, squelches creativity and productivity, and tries to numb feelings. In Bejeweled, there’s no way for the spider to lose. There’s no “win” where the spider dies. Points accumulate until the spider gets his prey. In my game, he loses. He gets deleted off my phone; my i-pad.
I’ll turn in my points and badges and go fix a real dinner.